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Mortal Kombat 11 Graphics Performance: Best Settings for Every GPU

4 years after the release of Mortal Kombat X, NetherRealm Studios is back for the next installment in this venerable fighting franchise. Mortal Kombat 11 has been released on every current gen console, as well every bit PC from Porting studio QLOC, the same studio that brought the XL update to Mortal Kombat X on the PC.

Surprisingly, the game runs on a customized version of the former Unreal Engine 3 which allows information technology to provide high-quality visuals at higher settings, simply what sort of PC do you need to achieve that level of fidelity? What sort of experience do you go on a more minor PC? What settings are ideal for each level?

Allow's accept the game through a series of progressively stronger setups to find the answers.

Setup Resolution Settings (lx FPS)
Vega eight (iGPU)Ryzen 3 2200G8 GB @ 3000 MHz 1280X720 Minimal
MX150 (10W)i5-8250U8 GB 1280X720 Minimal + Medium Textures and Medium Shadows
GTX 1050 Tii7-7700HQ8 GB 1920X1080 Maximum - Medium Lightning
GTX 1060i7-7700HQ8 GB 1920X1080 Maximum
2560x1440 Medium - Low Lightning
GTX 1070i7-7820HQ16 GB 2560x1440 Maximum
3840x2160 Low + Medium Textures, Bloom, Ambience Apoplexy and GPU Particles
GTX 1080i7-4790k16 GB 3840x2160 High - Medium Lights

Target Framerate

Mortal Kombat 11 is designed to run at lx FPS, with no in-game way to remove the framerate cap (and no mod to practice so at the time of writing).

For previous features on games such every bit Noon Legends or Assassin's Creed Odyssey, I take considered anything between 30 and sixty equally acceptable or playable (especially on the most modest systems). Merely given the reliance in fighting games on frame specific timing, maintaining 60 FPS is a college priority this time. I take tested every setting in the following sections to push the GPU as much as possible while maintaining close to 60 FPS average with no consistent drops.

A note about Vsync

On every PC I tested for this feature, the Vsync in the game would try to lock the game to 30 FPS at the slightest drop. This meant that, fifty-fifty on college-end systems, unless using disproportionately depression settings matches would continuously jump between 30 and 60 in very uncomfortable means.

For all the following sections I volition either have vsync disabled (which will introduce some fierce) or have the game running on borderless windowed. I plant Fullscreen to be more stable on the lower end systems, but borderless windowed resizes the window to fill up the screen and then it will work well in low resolutions.

Integrated GPUs

You can play Mortal Kombat 11 with an integrated GPU, but simply if it'south AMD and just at low resolution. Some of the all-time VEGA integrated GPUs tin just barely play the game at 720p.


The Ryzen 3 2200G is an AMD Accelerated Processing Unit that combines a quad-core Ryzen 3 CPU with an Integrated RX Vega 8 GPU. Integrated GPUs utilize RAM as VRAM, and in my tests, the APU is paired with dual channel 8GB DDR4 RAM at 3000 MHz, which is a bit over the 2933 MHz maximum supported speed.

At 1280x720 and the absolutely lowest settings, the game is capable is keeping an acceptable level of performance during a typical boxing. There can exist unexpected stutters from time to time, but more often than not the game is able to execute well enough, with the iGPU existence the main limit.

While I expected a fleck more from the 2200G given past results, Mortal Kombat xi is still playable as long every bit you tin deal with the low graphics. While the lack of effects and details is something that I tin can easily get used to, the lack of Anti Aliasing on a 720p prototype can exist jarring and the lowest texture loads a very depression-resolution epitome for the groundwork of several stages that can be a chip shocking.

Still, I appreciate that the game tin can easily be taken to this level if needed.

Entry-Level Graphics: Nvidia MX150

The Xiaomi Mi Notebook Pro has been my personal portable workstation for years at present. This ultrabook is equipped with a Core i5-8250U, a pretty decent Kaby Lake R quadcore, 8 GB of DDR4 RAM and a dedicated Nvidia MX150 GPU.

The MX150 is a mobile version of the GT 1030, which is oriented more than towards mobile productivity and less towards mainstream gaming. Furthermore, there are two versions of the MX150 (One with 25W TDP and one with 10W TDP) and which version is on a specific laptop is oft not very clear without some research. This laptop uses the slower variant.

From a pure performance comparison, the MX150 is but marginally better than a desktop VEGA 8 GPU, but having existent defended video memory can help a fair bit on those annoying stutters.

With the extra power, nosotros tin take the exact very depression settings and 720p and increase textures and shadows to medium.

Better textures are immediately noticeable, particularly considering a lot of backgrounds are not the super low-resolution images from earlier, so this is by far the best gain when using dedicated VRAM. Shadows are definitely on a higher resolution, merely easier to miss on the estrus of a battle.

Mid-Range Graphics: Nvidia GTX 1050 Ti

The MSI GL62M-7REX is a proper budget gaming laptop of the terminal generation, with a Core i7-7700HQ CPU, 8GB of DDR4 RAM and a GTX 1050 Ti GPU with 4GB of VRAM. This leap in power makes a existent difference.

Interestingly plenty, the game's database did not recognize this very mutual GPU merely after some experimentation, the GTX 1050 Ti could hands do the higher settings and 60 FPS in 1080, but would struggle a fleck when trying to attain max settings, merely after some careful experimentation it seems the "lightning" setting is by far the almost computationally expensive at higher levels, causing consistent drops when sure abilities are used (such as Sub-Naught's Freezing attacks).

This means I could Max out the other settings and exit Lightning at medium and even so achieve stable threescore FPS while using the most out of the GPU.

The jump from almost minimum to almost Maximum is pretty intense. High-quality textures are fantastic, and effects similar blossom contributes greatly to every scene.

You will notice a lot more particles and the move blur used by this game is well implemented and loads every set on with more visual momentum.

While there is e'er room for improvement it is good to meet that a more than average GPU on this level can almost max the settings on this game and still maintain very solid performance.

GTX 1060 Laptop

Now let's test on an Alienware xv R3 with same CPU and RAM every bit the MSI GL62M just upgrading to a GTX 1060 GPU. As you would expect, the upgrade means that nosotros can also max out the Lightning setting at 1080 and look lx FPS with enough of space to share.

The alter from Medium to High lightning is very subtle and most noticeable on a next comparisons, which is important to keep in mind when the operation hit between Medium and Loftier tin can be so dramatic.

On this instance, the GTX 1060 had plenty of ability to spare. Since the game currently does not go over 60 FPS, we tin examination higher resolutions!

At 2560 x 1440 the GPU is almost able to handle Medium settings, but over again the Lightning volition cause drops during effects, which means information technology has to be turned to Depression. At medium settings and Low Lightning, 60 FPS is maintained.

If y'all prefer higher resolutions overall, this seems like a good compromise. You will notice the difference in texture settings more than than you volition discover the Low Lightning but the 60 FPS cap is maintained while using the GPU almost to the max.

GTX 1070 Laptop

Allow's change to a different Alienware 15 R3 which has improved on every component: slightly better Intel Core i7-7820HQ, double the RAM and the loftier-cease GTX 1070. The RAM and CPU volition not make a substantial difference, only the actress GPU power is going to help a lot on higher resolutions.

At 2560 x 1440, we tin at present max out those settings easily. This gets you lot the full experience, a high resolution with fantastic textures, effects such as blossom and move blur and the very expensive higher quality lightning.

4K (3840 x 2160) resolution is definitely a challenge, only the laptop GTX 1070 can still do it using generally low settings, but with Medium Textures, Bloom Enabled, Ambient Occlusion and GPU particles.

One of the advantages of playing at such a high resolution is that you do not demand to rely on anti-aliasing every bit much, and Medium Textures are definitely what makes this setup the most tolerable so we can still pull off the higher resolutions if they are needed, simply not without sacrifices.

GTX 1080 Graphics

To see what's possible with reasonably powerful graphics, permit us endeavour a desktop GTX 1080, a high-end GPU from the terminal generation, paired up with a Core i7-4790K and 16 GB of RAM. The older i7 is starting to show its years in modern productivity tasks, but information technology is more adequate for playing Mortal Kombat 11 at maximum settings.

Since the GTX 1080 easily maxes out the game at 1080p or 1440p, nosotros jump right into 4k. Medium settings are easily achieved at that place and loftier settings start showing some framerate stability problems and so the point of balance is somewhere in between.

Since college resolutions require less antialiasing and the lightning setting is by far the most resources intensive of all the options, I settled for the high setting simply with Anti-Aliasing disabled and Lightning in Medium.

I have touched on the subtle departure between high and medium lightning earlier, only now we get the do good of full 4k resolution. If high resolution is a must, this is a fantastic remainder with stable framerates.

Considering there are much more powerful GPUs than the GTX 1080, you lot tin probably do total settings at 4K with a newer card similar the Nvidia RTX 2080 or AMD Radeon VII.

Bottom Line

Similar most fighting games, Mortal Kombat needs to run at threescore FPS or higher to be playable.  While this invalidates most integrated GPUs, newer Ryzen APUs like the Ryzen iii 2200G can run the game on minimum settings at 720p, with some slight stability issues probably due to the lack of dedicated VRAM.

An entry-level laptop GPU, such every bit the MX150 is able to provide that actress stability while allowing for slightly better settings such equally shadows and textures. The actress textures make the well-nigh deviation.

Jumping to the last gen mid-tier GPU 1050 Ti allows you to almost max the game out on 1080p. The big exception is the "Lightning" setting which y'all have to gear up to medium. The difference between medium and high is subtle, unless compared side by side.

A GTX 1060 hands maxes out the game, and tin can even practice nearly medium settings at 1440p, once once more dropping lightning to low. A GTX 1070 can hands max out 1440p and do a combination of Medium and Low settings at full 4K.

Finally, the GTX 1080 tin can nearly do loftier settings at 4K, with medium lighting being the just exception.

Prototype Credits: Tom'south Hardware

MORE: Best Graphics Cards

MORE: Desktop GPU Performance Hierarchy Table

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Source: https://www.tomshardware.com/reviews/mortal-kombat-11-gpu-comparison,6121.html

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